Today we looked at ways to brainstorm and develop our ideas and concepts. We were put into groups according to what brief we wanted to work on. I personally decided to go for the designing cutlery for kids option.
We were set methods of brainstorming, our first of which was called intermediate impossible. This method required us to think of the most radical and impossible way of designing our product and working out ways that we could reach this outcome.
Our ideas included:
- cutlery that flies
- cutlery drives around the plate like a train
- cutlery is temperature sensitive and gives off an alarm if too hot
- design the cutlery so it more like a game for the child.
We then took each idea and considered the positives and negatives and whether what we considered would be reachable.
I found this method of brainstorming extremely effective. It allowed you to be really creative and think about the most innovative crazy ways kids could use their utensils to eat and make it enjoyable.
Monday, 4 February 2013
Sunday, 3 February 2013
Monday 28th January 2013
This was our first class and introduction to 3D design.
we first started by asking ourselves what we thought of when 3D was mentioned, what type of careers we could progress towards and what was expected in working in this field.
we gathered the following careers:
product designers
games designers
architect
interior design
fashion
character design
sculpture
landscaper
jeweller
animator
photography
film sets/props/scenes
forensics
engineers
the problems that they would face and tasks to consider:
finance/budget
efficiency
audience/needs of the client
practicality
materials
scale
time management
anatomy
when we were first asked to write down what we knew about 3D I was a bit stuck but when you start to notice the things around you and what you use on a daily basis you understand that 3D design is an extremely important part of modern life.
we were then shown the design process - the double diamond
-discover
-define
-develop
-deliver

Divided into four distinct phases, Discover, Define, Develop and Deliver, it maps the divergent and convergent stages of the design process, showing the different modes of thinking that designers use.
we first started by asking ourselves what we thought of when 3D was mentioned, what type of careers we could progress towards and what was expected in working in this field.
we gathered the following careers:
product designers
games designers
architect
interior design
fashion
character design
sculpture
landscaper
jeweller
animator
photography
film sets/props/scenes
forensics
engineers
the problems that they would face and tasks to consider:
finance/budget
efficiency
audience/needs of the client
practicality
materials
scale
time management
anatomy
when we were first asked to write down what we knew about 3D I was a bit stuck but when you start to notice the things around you and what you use on a daily basis you understand that 3D design is an extremely important part of modern life.
we were then shown the design process - the double diamond
-discover
-define
-develop
-deliver
Divided into four distinct phases, Discover, Define, Develop and Deliver, it maps the divergent and convergent stages of the design process, showing the different modes of thinking that designers use.
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