I knew i wanted my character to be in the form of a bear so i started off by looking at polar bears and theirs characteristics. I also looked at teddy bear toys and how they a designed to look cute and friendly.
Below is my initial sketches and as you can see how i have developed from one to the other.
I developed my sketches to look like this below, I am happy with the outcome of the bottom character and i think this would look well created on 3d max.
I did some research and gathered the images that stood most for each element.
I liked the environmental aspect the most once i started looking into each. The colours that relate to this was mostly of pale blue and green shaded which would work well with the signature 72 hour orange jumpsuits. There is also a lot of animals connected to the current environmental issues, the most popular being the polar bear. The polar bear is a strong, majestic yet vulnerable character which i why it would make the perfect character to represent this project.
Our second project brief was to create a character to represent the 72 hour urban action project. The 72 hour urban action project is about teams of people joining up to create points of interest in parts of a city that is run down or forgotten about. it is all about the environment, the local community and coming together to make something worth while.
Taking all this into account, I started off by doing some brainstorming about the elements that are considered in the urban action project. The factors that stood out to me most as you can see below were environmental, build and make and international.
I then decided to look more into each element and get a better idea on what to base my character on.
Here is my mood board for cutlery for children. My idea was to create something educational, fun and interactive. I researched toys and cutlery that already exist for children to get a better understanding of what would interest them.
we were shown how to model a lego head firstly by create a simply plan using line tool. i planned out a rough draft and then selected each vertices to give them a specific length.
I then used the lathe tool in the modifier list, we can see it taking shape from this.
I then added a turbo smooth to get a realistic view of the lego head.
i then used the previous template and added a cube around the shape.