Thursday, 21 March 2013

final design on photoshop


sketches






Mood board

Here is my mood board for cutlery for children. My idea was to create something educational, fun and interactive. I researched toys and cutlery that already exist for children to get a better understanding of what would interest them.


Wednesday, 20 March 2013

3Ds Max - Lego head lathe and polygon modelling


we were shown how to model a lego head firstly by create a simply plan using line tool. i planned out a rough draft and then selected each vertices to give them a specific length.


I then used the lathe tool in the modifier list, we can see it taking shape from this.


I then added a turbo smooth to get a realistic view of the lego head.


i then used the previous template and added a cube around the shape.






3Ds Max - Modelling a building

Using 3Ds max we were shown how to model a building using splines, extrude modifier and editable polygons.

here i started off mapping out the building walls by using create - line tool and using snap to grid points. 


 The next step was to use the extrude modifier to get the walls to rise.


I then create lines that intersected each wall of the building and joined the gaps with the bridge tool to make the doors. I then created a quick slice through one wall on the front port and used 'extrude' to push back the window and i then deleted the polygon, creating a window.


 This is the final rendering of the building.




3ds Max - bottles

 here you can see the stages in which i created two bottles using 3ds max.
 the first is a water bottle made using a simple line tools and latheing them.




creating a simple hand in 3ds max

I wanted to have a go at using 3dsmax on my own as I wanted to get a better grasp on how to use it. I found a tutorial online which I found was extremely helpful.


I started off by creating a box with length seg: 3 Width seg:7 and height seg:1.


 I then used the polygon tool and extrude to create basic shapes for fingers from the box.

Here was what the shape looked liked when i turned on NURMS toggle. Its starting to take shape at this point I just need to add a few more details.


Here you can see I create nails on each finger. I turned on polygons and used extrude, move and scale to get a simple box to sit on top of the finger and smoothed the edges.


Finally I wanted to move the fingers around slightly to look more relaxed and realistic. Here is the final rendering and I'm quite happy with the outcome.



Reference:

1 - http://www.youtube.com/watch?v=w7TTie6e33E
2 - http://www.youtube.com/watch?v=v2vzfoouWck
3 - http://www.youtube.com/watch?v=gHQvpYeUyrA